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Say it, Play it! Reading and Sight-Reading From the Staff

  • 2 days ago
  • 5 min read




In our previous post, In A Flash!, we explained how we use flash cards to help teach students to read notes on the staff.  Students can look at the staff and quickly say the letter name of the note represented.


3 Step Reading


Of course the letter name is not the full meaning of the note on the staff. Letters are an abstraction that help us talk about keys and teach music theory. We absolutely can't get through class without having letter-names for notes, but the piano key is the real meaning behind the note on the page. Reading the note and playing it on the keyboard (Say it-Play it) is the really practical skill, the end result of several steps, we are driving at.



STEP 1: A new student reads the note and identifies it "This is F!" (in class, we have them sing the pitch as part of our game). Our purple flashcards help them learn this skill.


STEP 2: The student holds a mental visualization of what "F" looks like. Our alphabet pieces games from Yellow semester help them learn this skill.


STEP 3: The student seeks and finds the matching note, in the correct octave, and plays it. Again, we have them sing the pitch "This is F!" for ear correction. What do we have to help learn this skill? Teeny tiny flashcards.


Teeny Tiny Flashcards


If you're looking for a way to really practice STEP 3 in the decoding process, you will be delighted find these teeny tiny note flashcards that are exactly the size of a piano key (you can print them for $2) or you can get a similar, free version here.



You can print them, mount them on a foam sheet, and cut them up. The perfect time to introduce these to your student would be in Purple Magic just as the Note Naming Flashcard groups are 'unbanded'.


Games


Keep your tiny flashcards a little treasure chest on the piano and play games with your student to reinforce step 3 of the reading process. Just do one game for a few minutes each day instead of or in addition to your Purple Note Naming Flashcards.


Say It- Play It- Lay It: Your LPM teacher likes to play "Say It- Play It".  Just add one more step: Draw the card, say the letter, play it on the keyboard, and lay the card on the key to show you're done.  Each time you play this game, decide how many cards you will do.  As you get faster, increase the number of cards you do at each practice. Attempting the whole box at your first sitting can be daunting, so pick a number that will just take 3 minutes, and congratulate your student on getting faster each time. Alternatively, decide you will work for 3 minutes and see how many you can get done.


Bananagram: Each person gets 5 cards randomly.  Ready, set, go! Put them on the correct keys as quickly as you can.  When one person is done, they say "take two!" and everyone must take 2 more (whether you were done or not!).  Continue in this manner until the box is empty...then give everyone enough time to finish placing the pieces in their hand. 




Fix-it, Felix! This game works well if you have a toddler who is longing to help. Let your youngster arrange the cards on keys in the octaves you are working on (they will be laughably wrong.) Then, your student chooses one card, picks it up and moves it to the correct key, bumping off whatever card had been there.  She then takes that card to its correct home, bumping off whatever card had been there, etc. If you get a point when a card goes into an empty slot, do a quick check to see if you have won (everything correct) or not (when you find a mistake, pick it up and start working again.) It's exciting if you can win in one run without hitting any restarts!  Your toddler will love to clean up for you, too, if you cut a slot in an oatmeal can for her to mail the pieces into.


Crazy Composer Choose 5-6 notes randomly from the box and put them on the correct keys. Play the 5 notes. Then, play them in any order to create your crazy composition.  You are allowed to duplicate notes and make up any rhythm, but you can only use those notes!


Sol-Mi Soundboard: Draw a card, play the note, and place it on the key.  Sing that note as "sol" and follow with a minor-3rd step down to "mi".  Yes, they key in which you sing will change but you should be able to sing a sol-mi anywhere, any time, any key (LPM Teachers practice this, too)! That's the joy of being able to hear and sing intervals.  (play 'sol' then play 3 keys lower to hear 'mi'.  The color of key doesn't matter...just count down 3). Repeat with other cards.  No matter where you start, you can sing this interval.




Go Fish: Play this game once you have all of the treble and bass clef lines and spaces in your box.  Each player starts with 4 cards.  Ask another player, "Do you have any treble-clef-spaces?" If so, they have to give them over! If not, you "go fish" for a card.  Once you have all of the notes needed to sing one verse of our treble, bass, line, space song, place them on they keys where they belong, then continue the game.



Where are We Going?


Wow, the 3-steps for reading notes seems to take a long time: too long to be useful if we play every note in a song like that.  As mentioned in our post on learning to read, we read most of the song by looking at intervals and chunks of patterned notes. We only need to spell-check a small percentage of notes in a song, so it's okay if those take a little more time.


With practice, you'll also get incredibly faster at finding individual notes. When I read new music, I don't take mental time to think of the letter name.  Because I have been conditioned, I have dropped that middle step and the process is faster.


It's like when we first learned to read words: we always noticed the individual letters (C-A-T) and thought about what sound each letter represented.  As we improved, we stopped thinking of the abstract names of the letters, and just focused on the sounds they represented, and eventually moved on to noticing the whole word as a chunk.  Learning to read music has a similar progression. For now, work on getting fast at matching staff notes to keyboard keys!




 
 
 

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